QuakeCon 2003

By Deane Barker on August 18, 2003

The shifting culture of video games:

“The event is split into three areas. A conference room houses a dozen or so computer hardware and software makers touting their latest wares to throngs of eager gamers. A smaller room hosts game tournaments where players can win computers and other prizes.

Next door is the real draw: the fabled B.Y.O.C. (bring your own computer) area. Pulsating with a cacophony of techno music and laser blasts, the cavernous, dimly lit space strings thousands of computers together with more than eight miles of networking cable.”