Crossing the Uncanny Valley

By Deane Barker on August 19, 2008

Video: Lifelike animation heralds new era for computer games: Wow. This is state of the art in computer animation. Crazy, crazy natural. It’s maybe just a bit off, but I don’t know if I would have questioned it if I didn’t know in advance.

She is considered to be one of the first animations to have overleapt a long-standing barrier known as ‘uncanny valley’ – which refers to the perception that animation looks less realistic as it approaches human likeness.

If you’re unclear on the term: The Uncanny Valley

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