Spore

By Deane Barker on March 16, 2005

Will Wright Reveals Spore: This seems like wa-a-a-y too much work, which explains why I’m not a game developer. This is from the guy who wrote The Sims.

Spore could end up being quite literally the biggest and most ambitious game ever attempted. Although it begins at the microscopic level, with players taking control of a monocellular organism in a tidal pool, the scale changes as the creature evolves and grows. The end result: A massive adventure spanning an entire galaxy with player-driven gameplay and design shared seamlessly online among the entire Spore community.

Via this post at MetaFilter, which has a couple other cool game links as well.

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