TurboRisk

By Deane Barker on October 30, 2004

Mario Ferreri’s Personal Web Pages: Here’s a fun, simple, lightweight implementation of the boardgame Risk. Very nicely done, and very free.

TurboRisk plays the classic “World Domination Risk” game, where you are battling to conquer the world. The main features include…Support for both human or computer driven players, up to ten per game…Computer players programmable using a subset of PASCAL…Highly customisable rules…Smart interface that speeds up cards playing, attacks and troops movements…Stats window that shows counters for territories and armies…Optional log window to track the game and/or debug computer players.

No expansions on the board game — it’s perfectly faithful to the rules. It includes a couple dozen AI bots submitted by other players. I like this one:

Simple and stupid but especially hostile against human players. Try to play against a bunch of them…

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Comments

  1. I realized over the weekend that you can set this TurboRisk up to play itself. You can start a game with up to 10 players, none of which are controlled by a human.

    On my 3 GHz Pentium 4, the effect is awesome. The map is color-coded based on who controls the territory, and it becomes a total blur as the computer speeds through hundreds of turns per second. Epileptics beware.

    It’s fun to watch how one color starts to become dominant then creeps across the map.

  2. try setting all of the player types to “simple” and letting them go at it. it is the longest game of turborisk you will ever see…big waste of time, and yet so entertaining….they have been going at it for pry half an hour and still no sign of finishing soon from what ive watched…

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