Godzilla vs. The Friday Diversion

By on October 8, 2004

neverball.jpgUnfortunately, IP law reared it’s ugly head and killed last week’s diversion. Hopefully, then the Super Monkey Ball folks don’t hear about Neverball.

Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.

It reminds me of those wooden toys where you would use the knobs on the side to tilt the table and guid e ball bearing through a maze. Only in this version, you pick up coins, there are lots of mazes (with jumps, teleporters, etc), and when you turn the knob, the entire universe tilts.

Neverball also comes with Neverputt, a miniature golf game that uses the same game engine, so it’s sort of a two-fer. Unlike many open-source projects, the polish and quality of both games are equal to that of a shrink-wrapped title.

The play is simple (perhaps boringly so) until you get a few levels in and they start introducing jumps, ledges, and bottomless pits. At that point, the game becomes addictive quickly.



  1. Anyone else remember that really old game Marble Madness. Neverball looks like a modern-day version of that.

  2. If you liked Marble Madness, here’s Trackballs, a direct lift from that game:


    I’ve been playing it for a while. It’s a little tough with the arrow keys, but my 3-year-old daughter loves it when I play. She stands next to my desk and covers her eyes whenever the ball falls off a ledge and shatters.

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