Patterns in Web Design

By on October 6, 2004

As a programmer, I’ve come to use the concept of design patterns in my software development efforts. I was suprised, though, to hear that the pixel-pushers also have a concept of patterns in web design. Ryan Singer of 37Signals has written an excellent article on patterns in web design, and how to use them.

There is a better way to manage this vast complexity than by making big decisions up front and hoping for the best. To make better sites — sites that are functional, beautiful, and “usable” — we have to break our design problems up into small independent chunks based on the real issues within our requirements. Christopher Alexander, who came up with this stuff, calls these chunks patterns.

It’s a slightly different concept in that there’s not a pre-packaged set of common patterns as in software design (at least Ryan doesn’t mention them), but both concepts involve breaking the larger problem down into individual chunks. Ryan does a good job of explaining it in a way that’s conversational and easy to follow. If someone could have explained software design patterns as clearly, it would have saved me a few aspirin.

Gadgetopia

Comments

  1. Isn’t this already a given? No matter how intense your patters are, it all ends up in 3 patters whether we like it or not.

    1. User-End
    2. Client-End
    3. Your-End

    Or I’m just being vague, either way it ends up on those ends. If I’m in any way wrong, you may mailbomb me or something. :)

Comments are closed. If you have something you really want to say, email editors@gadgetopia.com and we‘ll get it added for you.