X-Box Warriors

By Deane Barker on September 6, 2004

<a title=”The New York Times > Magazine > The Making of an X Box Warrior” href=”http://www.nytimes.com/2004/08/22/magazine/22GAMES.html?ex=1251000000&en=0c119a867ac95256&ei=5088&partner=rssnyt”>The Making of an X Box Warrior: The U.S. military is apparently becoming very good at making video games.

Despite what you see in action movies and other video games, cars do not provide good cover from bullets. The snipers cut loose, and my troops crumpled to the ground. It was surprisingly distressing. In barely three minutes, I had led every single one of my soldiers to his death. […]

Full Spectrum Warrior was created by the Institute for Creative Technologies, with help from the Army, to teach soldiers realistic strategies for surviving what the armed forces call ”military operations in urban terrain.” As a result, the game is unforgivingly precise. The soldiers you command are programmed to respond the way a real soldier would.

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