Wired News: Commerce Drives Virtual World: We’ve talked about There before, but Wired has an interesting article this morning that ties in with the piece yesterday about virtual economies.
“When they join, members get a modest 10,000 Therebucks to spend. But many items fetch four figures, so the bankroll can evaporate quickly. When members want more, as they invariably do, they can earn it by, for instance, developing an apparel business, hosting events or working as in-world tour guides. Alternatively, they can purchase more Therebucks using U.S. dollars.”
Programmers Heaven -> Art_MultiplayerGames: Yeah, this is what we need: taking fake items and making them worth real money. "This paper will propose a revenue model for massively multiplayer gaming based on copying the real world economy enough to give players a more exciting game. By allowing and encouraging the free…
Welcome to There.com!: There is a combination of The Sims, Microsoft Comic Chat, and a MMORPG. It's a world where you can be yourself...somewhere else. I think this has been tried before, but the screencaps are cool, at any rate.