Programmers Heaven -> Art_MultiplayerGames: Yeah, this is what we need: taking fake items and making them worth real money.
“This paper will propose a revenue model for massively multiplayer gaming based on copying the real world economy enough to give players a more exciting game. By allowing and encouraging the free convertibility of money in the real world with money in the game world, it will be possible for the game host to literally ‘make a fortune’ by selling goods, services, and virtual real estate to the players.”
I’m opposed on principle to anything that would make my eight-year-old richer than me.
Wired News: Commerce Drives Virtual World: We've talked about There before, but Wired has an interesting article this morning that ties in with the piece yesterday about virtual economies. "When they join, members get a modest 10,000 Therebucks to spend. But many items fetch four figures, so the bankroll can evaporate…